It's been a while since I've posted. I still need to make that post about X-ray scattering but in the mean time, I'd like to share a picture that I helped make. Katherine Sebeck wanted to render the voids in her epoxy simulation in smooth organic way. I generalized the way Kirke handles grids and my metaball code to handle density grids. The density grid for her epoxy simulation was generated from my smoothed meshing code in Kirke. I talk a bit more about it here. I'll show a movie if Katie says it's okay, but for now here is a large picture (~41 MiB):
Showing posts with label Katie. Show all posts
Showing posts with label Katie. Show all posts
Tuesday, March 24, 2015
Saturday, September 20, 2014
Glass Made from Mables
This is an old video, probably my earliest video that I can easily find. I made this video using a collection of scripts and maybe a library that would eventually become Kirke. I had just started learning how to use POV-Ray... so about fall 2010. We didn't have a development server and I didn't have my desktop Mastodon. To get POV-ray, I had ask for it to be installed on Nyx. I didn't even have anything cool to make a video of, I had just joined my research group! So I asked Kathrine Sebeck for some of her data.
This is a soda-lime glass molecular dynamics simulation rendered in POV-Ray with ray tracing. Each atom was had a sphere created for it with some size meant to represent the atom size. I have no idea what size I used for each, probably the atomic radius given on Wikipedia. Anyways, each of the spheres was made to look like a glass marble by changing the index of refraction. After rendering each frame, I combined them all using FFmpeg.
This is a soda-lime glass molecular dynamics simulation rendered in POV-Ray with ray tracing. Each atom was had a sphere created for it with some size meant to represent the atom size. I have no idea what size I used for each, probably the atomic radius given on Wikipedia. Anyways, each of the spheres was made to look like a glass marble by changing the index of refraction. After rendering each frame, I combined them all using FFmpeg.
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